3D Artist – Scenery Team
Posted 2026-05-06
Remote, USA
Full-time
Immediate Start
- Job Description:
- Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints
- Create realistic textures and materials using industry-standard tools and workflows
- Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation
- Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation
- Collaborate with the team to resolve technical and visual issues during asset implementation
- Follow internal standards and naming conventions to maintain consistency across projects
- Requirements:
- Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender
- Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy
- Experience working from various types of reference material to recreate real-world locations
- Familiarity with asset optimization, including creating LODs and texture atlases
- Ability to work independently and collaboratively in a team setting
- Comfortable with the English language for all work-related communication
- Benefits:
- A monthly-paid, hourly salary
- Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator
- A collaborative and supportive work culture
- Continuous learning and development opportunities across art and simulation technologies