MonoGame Developer (C# / .NET) | Remote
Posted 2026-05-06
Remote, USA
Full-time
Immediate Start
Type: Developer
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10-40 hours/week
- Role Responsibilities
- Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem.
- Engineer scalable gameplay systems and graphics pipelines, maintaining full control over game architecture.
- Implement cross-platform functionality to ensure consistent performance across multiple devices and platforms.
- Collaborate closely with artists, designers, and developers to deliver cohesive and engaging player experiences.
- Write robust, maintainable, and efficient code while adhering to best practices in software development.
- Perform code reviews, contribute to architectural decisions, and debug complex technical challenges.
- Communicate clearly and proactively in both written and verbal formats to support effective team collaboration.
- Requirements
- Deep hands‑on experience with MonoGame and familiarity with its role as a successor to XNA.
- Proficiency in C# and the .NET ecosystem with a strong understanding of object-oriented programming principles.
- Demonstrated experience developing, deploying, and optimizing cross‑platform games across platforms such as Windows, macOS, Linux, consoles, and mobile.
- Strong knowledge of 2D and 3D rendering pipelines, graphics APIs, and gameplay engineering.
- Excellent written and verbal communication skills.
- Experience working with multidisciplinary teams and incorporating feedback into development cycles.
- Ability to troubleshoot and resolve complex technical issues independently.