Remote 3D Generalist Artist at Vinci Games San Francisco, CA

Posted 2026-05-05
Remote, USA Full-time Immediate Start

Remote 3D Generalist Artist job at Vinci Games. San Francisco, CA.

Vinci Games is small and scrappy global independent studio building the next generation of social VR games. Our team has experience working at top platforms and studios including Meta Reality Labs, Oculus, and CD Projekt RED.

We are looking for an exceptionally versatile and fast 3D Generalist to help build and refine the world of Ruffnauts, our stylized creature catching social VR game for Meta Quest. Ruffnauts is inspired by Pokemon and Gorilla Tag, and is positioned as a top free to play title on the platform.

You will create stylized low poly models across creatures, environments, cosmetics, props, and simple animations. Everything you build will be optimized for the tight performance constraints of standalone VR.

This role is ideal for someone who enjoys shaping the look and feel of a new IP, working directly with founders, and iterating quickly based on player feedback. If you want your work to have immediate impact on a high visibility VR title, this is the right opportunity.

WHAT YOU'LL DO

Create stylized low poly 3D assets for Ruffnauts including creatures, environments, props, cosmetics, and simple animations

Produce clean and efficient topology, UVs, and textures suitable for Meta Quest performance targets

Integrate assets directly into Unity including materials, import settings, LODs, and compression

Maintain a cohesive visual style while working across multiple asset categories

Work closely with design and engineering to deliver gameplay driven art needs

Iterate quickly based on internal testing, live player feedback, and design changes

REQUIREMENTS

Strong portfolio demonstrating stylized low poly 3D work, especially creatures and environment assets

Ability to deliver high quality work quickly without heavy oversight

Proficiency in Blender preferred, Maya or similar tools also acceptable

Understanding of performance constraints for standalone VR, including Meta Quest limits related to poly count, texture size, and draw calls

Ability to work confidently across multiple asset types including creatures, props, and environments

Strong communication skills and comfort working in a fast paced, highly iterative production environment

BONUS QUALIFICATIONS

Experience with Unity

Experience rigging creatures or props

Experience retargeting animations for humanoid or custom rigs

Previous experience developing for VR, preferably Meta Quest

Unity integration experience including materials, shader setup, and asset import workflows

Familiarity with lightweight stylized shaders or basic VFX creation

WHY JOIN US

Work directly with founders of a YC-backed VR studio

High impact: your work shapes the identity of a new social F2P VR title

Fast iteration cycles and creative autonomy

Potential for long-term engagement

ADDITIONAL DETAILS

Location - Open to remote candidates in the following locations: United States, United Kingdom, Poland, Vietnam, Brazil, Philippines

Type - Contract

Length - 3 Month Initial Sprint

HOW TO APPLY

    Please include
  • A portfolio link, ArtStation preferred
  • Any Unity or VR relevant examples
  • A brief note on your experience with stylized or optimized 3D asset creation

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